To tie in with the world-wide media extravaganza that is the release of the final volume of the megaselling Harry Potter series, today I would like present scans from three lesser known sequels in my collection.
First is the China exclusive 2002 release, Harry Potter and the Filler of Big, a title made only slightly less mysterious when one realizes that the Chinese title translates rather more accurately into Harry Potter and the Big Funnel, although you’ll need someone with better Chinese than mine to describe the plot of this gloriously audacious illegally published novel-length fanfiction.
I’m taking the bar in one week. My brain is too fried at this point to say much that’s productive, so I’ll just share this great cartoon with you again:
In a couple of weeks, that will be me eating Japan. Stay tuned.
If you look at Sino-Japanese text printed in the Chinese Song or Japanese Mincho typeface (similar to serif typefaces in European languages), you’ll notice that the horizontal strokes in characters are much thinner than the vertical strokes. Here’s why:
The printing press appeared in China during the Song Dynasty. At the time, each print block contained two portrait-oriented pages placed side by side. The print blocks were all cut from rectangular planks such that the wood grain ran horizontally. Because the grain ran horizontally, it was fairly easy to carve patterns with the grain, like horizontal strokes. However, carving vertical or slanted patterns was difficult because those patterns intersect with the grain and very easily break. This resulted in a typeface that has thin horizontal strokes and thick vertical strokes. To prevent wear and tear, the ending of horizontal strokes are also thickened. These design forces resulted in the current Song typeface.
The First Exhibit to Offer an Expansive Look at Thailand’s Modern Art History
From April 18-May 20, the Museum of Contemporary Art Tokyo will hold Show Me Thai, an exhibit jointly produced by the Kingdom of Thailand’s Office of Contemporary Arts and Culture, to commemorate the 120th anniversary of Thai-Japanese friendship.
This is the first attempt to take an expansive look at Thailand’s contemporary art history. The exhibit will take visitors from the country’s early contacts with Japanese culture, which started before World War II and progressed through Japan’s era of high economic growth (1955-1975), to the time of high GDP growth in Thailand (1986-1996), when the Buddhist kingdom absorbed massive amounts of Japanese pop culture, including manga, music, and fashion, all the way to the present day.
A diverse array of pieces, including paintings, sculptures, mixed media, video, installations, cinema, animation, and music will be displayed throughout the museums’s exhibition space. And that’s not all – the artists themselves will be there to participate in performances and panel discussions.
Among the 60 artists and groups participating (Links lead to samples, mostly, or at least a picture of the artist):
The museum is open from 10AM-6PM, and will be closed on all Mondays save for April 30. The museum is easily accessible by Tokyo Metro, Kiyosumi-Shirakawa (清澄白河) Station on the Hanzaemon and Oedo Lines.
Disclaimer/self-promotion – I learned of this event because a translation I did about Thai-Japanese contemporary art exchange will be featured in the exhibit’s ‘art catalogue,’ with full ‘translator’ credit! This doesn’t exactly mean a whole lot, but I’m pretty excited to go see this, not least because this is my first time being published but also because I just might get to take in more Thai culture in Tokyo than I did when I lived in Bangkok.
Animation Produced in Small Teams is a Breath of Fresh Air for the Industry: FROGMAN Co., Others Showcase A Powerful Individuality
March 13, 2007
Animation produced in small teams have been hitting the market one after the other recently, which is a new development as works are usually produced in production teams of dozens or even hundreds of people. The new works, which maintain a high level of quality while showcasing the creators’ intense vision in every nook and cranny, a feat that can only be achieved in a small team, are blowing a new wind throughout Japan’s animation industry. (by Ryuichi Taniguchi)
Improved Performance of PCs Plays a Role
Makoto Shinkai, director of “Five Centimeters Per Second” (秒速5センチメートル) gave thanks before the 200 people who had gathered to watch his animated film shown at Cinema Rise in Tokyo’s Shibuya Ward on March 3: “I am happy to show a film that I made the way I wanted it in a large space.” This was his first film since his long-form “Beyond the Clouds, at the Promised Location” (雲のむこう、約束の場所) was shown at the same theater in November 2006. He seemed to have felt a positive response from the excited crowd of waiting fans that filled the seats.
In the past, animation production was assumed to require a large staff, but Shinkai released his first 25-minute short “Voices of the Stars” (ほしのこえ) created almost entirely by himself on a PC. The imagery, which measures up to animation made by pros, and the story, about susceptible young men and women, made the piece a hit with the younger generation and gained its creator recognition as a member of the new generation of animation directors.
However, Shinkai did not choose the path of producing his work in a major studio with a large staff at his beck and call. He continued using PCs and producing his films with a small staff to complete his “Beyond” and the more recent “Five”.
Shinkai explains, “For a year and half, I had the animation staff come to my home, and created it at a steady pace using my desktop. He didn’t create the whole thing by himself as in “Voice of the Stars,” but he made drastic staff cuts compared to the number of people involved in “Beyond.” As a result, Shinkai was able to realize a film in which his vision crept into every nook and cranny, from depictions of the lyrical countryside, to the village landscapes, to the endless sky and ocean.
Productions that can make full use of the creator’s individuality because of such a small staff are made possible by high-performance PCs that can be used to draw, color, and even edit finely detailed images. It’s easy to see how individual creators like Shinkai can make it into the animation industry if they have talent and backup in terms of funding.
Product Placement Comes to Anime
The films produced by FROGMAN Co, led by a man who goes by the same name, were also born of superior talent, a PC, and the Internet. The company creates animation using Flash, an animation software that can play simple video on a PC, and began offering programs on the Internet starting in 2004. These short films gained an following, and in April 2006 FROGMAN’s “Falcon’s Claw, Secret Society” (秘密結社鷹の爪) debuted on TV Asahi.
On March 17, “Falcon’s Claw, Secret Society The Movie: The Fuhrer Dies Twice” (総統は二度死ぬ) opens in theaters. FROGMAN spoke at a sneak preview held in Roppongi on March 4: “I’m so happy because cinema is the apex of film.” Just as in the TV version, FROGMAN does almost all the voices himself and drew most of the animation. He was overjoyed to see his brainchild up on the big screen.
The big-screen version of course cost more, but the costs were covered by including product placement within the film. Since it’s a comedy, the film blatantly displays company logos and products to make the crowd laugh. They even included a “budget gauge” on the side of the screen that dips during the more elaborate CGI scenes as a gag for the audience.
Another Internet-based talent is Rareko. She published her work on the Internet and eventually worked into picture books and DVDs after they became popular. As more and more companies seek out dormant talent, it looks as though we’ll keep seeing unique, individual animation.
The Companies Backing up Individual Talent
Individuals’ talents can only blossom fully with the support of a corporation. Shinkai has received support from Comics Wave (headquartered in Shibuya) since he began work on “Voices”. CW is a company that manages publishing rights for content and scouting/development of creators. They contract with manga artists and illustrators and serve as a conduit for bargaining with companies that want to use the creators’ characters.
DLE (HQ: Chiyoda Ward), a company founded in 2001 as a company that provides consulting for the video content industry, serves as FROGMAN’s producer. In addition to producing television programs, the company also aids in Flash animation and helped bring FROGMAN into the limelight.
Fanworks (Shibuya) produces independent animation and supports Rareko, of “The Fragile Tank” (やわらか戦車) fame. When the Internet-based animation took off, they served as a conduit for commercialization demands and helped boost its popularity by forming the “Fragile Tank Coalition Force.”
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To close out, here are some YouTube clips of some of the shows mentioned in this article:
The penultimate night of the Gion Matsuri, and on my way home from being swept down Karasuma Dori through the hordes of locals and tourists buying mediocre festival food like a mentally handicapped salmon not sure which way is upstream, I stumbled across this excellent performance just below Sanjo Bridge on my way home.
All photos taken with Canon EOS 300d and EFs 17-85 IS lense. Naturally, these effects come from long exposures.
“I hate Mickey Mouse,” Ishihara said. “He has nothing like the unique sensibility that Japan has. The Japanese are inherently skilled at visual expression and detailed work.”
Obviously, this is a guy who’s never seen what American high school otaku can do.